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And so, with your trusty shovel in tow, you will journey toward the Tower in the hopes of rescuing Shield Knight, defeating the knights of The Order along the way who have been sent to stall your progress.
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Brokenhearted, he wandered alone but a new threat emerged when The Enchantress and her Order of No Quarter seized the lands and unsealed the Tower. Their money-making adventures came to an end when exploring the Tower of Fate, where a cursed amulet cast ominously dark magic that, once Shovel Knight awoke, had sealed the doors with Shield Knight nowhere to be seen. The tale begins in untamed lands where legendary adventurers once roamed, of whom we’re introduced to treasure-hunting duo Shovel Knight and Shield Knight. 3, DuckTales and Castlevania III: Dracula’s Curse, concocting their own potent platformer that can easily hold its own against such illustrious classics. Recalling the golden era of the Nintendo Entertainment System, Yacht Club Games have drawn on their effusive adoration for Super Mario Bros. Shovel Knight is inherently brilliant through and through.
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But, lo and behold, it was certainly worth it. With such fervorous excitement behind Yacht Club’s creation, it was a shame that Europe, Australia and New Zealand were kept waiting. And a strong launch it had, selling 180,000 copies within the space of a month which, more surprisingly, saw Wii U and Nintendo 3DS attributed to 60 percent of sales. Development continued, spurred by their success, slowly carving a path toward the game’s eventual launch in North American last July. From its humble beginnings on Kickstarter, Shovel Knight went on to smash their modest funding goal to secure $311,502 from backers and achieve all stretch goals. Shovel in hand, Yacht Club Games have become a poster child indie success story for the Nintendo eShop.
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